Silver Palace's Bunny Knight Got Put on Trial for Being Too Gooner
Gratia's outfit sent Silver Palace fans from admiring character art to arguing over anatomy, armor and the acceptable amount of gooner bait.

Silver Palace’s Gratia showed up with rabbit ears, a revealing knight outfit and proportions nobody was going to overlook. The fandom promptly gave her a second job: defendant in an argument about whether the game had become too gooner. Apparently, the dress code in this detective RPG now requires a community hearing.
Critics want the fanservice dialed back. Defenders think the outrage is ridiculous. And sitting between them are players who happily admire Cinderella and Red Rose but look at Gratia and decide this particular waifu has crossed a line. The line, naturally, is receiving almost as much scrutiny as the outfit.
The bunny knight failed the vibe check. For whom?
The complaints in Gratia’s reveal thread aren’t limited to exposed skin. Critics pick apart the combination: her soft facial features, exaggerated figure and clothing that prioritizes showing off her body. They argue the pieces don’t belong together, even when they like those elements separately.
That is why comparisons with Cinderella and Red Rose keep returning. For these critics, seductive designs can still look deliberate and stylish. Gratia feels more like the fanservice has taken command and the knight identity has been asked to wait outside.
Defenders aren’t buying the distinction. A gacha game showcases attractive women, then gets accused of showcasing attractive women. To them, this is less a shocking betrayal than players discovering a genre convention in unusually conspicuous packaging.

The fandom brought anatomy homework
The argument got detailed enough to produce a defense built around body proportions. Its author measured the character using head lengths and argued that her expression, rather than an incorrectly sized head, explains the impression of a mismatch. The fanservice debate had reached the diagram stage.
Critics had other objections ready. The sheer-looking outfit and breast physics bothered players who weren’t objecting to a curvy character in principle. Others drew a distinction between a revealing optional skin and the default appearance accompanying a character through the story.
There is a reasonable design argument buried under all that heat. A knight’s outfit tells you something about her before she speaks. Fans asking for more armor want that role to read clearly. Fans defending Gratia don’t see why a fantasy knight needs to pass a practical-equipment inspection to be allowed on the roster.
Everyone remembers a different Silver Palace
The more dramatic accusation is that Gratia represents a sudden pivot. Defenders point to her earlier trailer appearances and the game’s existing provocative designs. Their position is simple: the fanservice didn’t sneak in through a side door. It was already in the promotional material.
The clash is partly about which part of Silver Palace caught each player’s attention. The female Detective’s tailored look and the Victorian atmosphere sell one visual fantasy. Gratia sells another. Liking the first doesn’t oblige anyone to enjoy the second, but neither preference proves the other audience wandered into the wrong game.
Chinese-language feedback adds another wrinkle. A TapTap player asking for more female characters and yuri also repeatedly rejects sexualized presentation. Even enthusiasm for a female-heavy roster comes with competing tastes. There is no single slider marked more women that makes all those players happy.
Gratia’s critics aren’t about to become her mains because someone brought a ruler. Her defenders aren’t about to demand plate armor because someone else dislikes the bodysuit. For a character accused of having too little clothing, she has certainly left the fandom with plenty to pick apart.
